Capcom’s Monster Hunter Wilds is not just brand new monsters, but also brings an immersive hunting experience than ever before. The development team recently accepted an interview with Chinese Youmi Starry Sky that the weather system of this work is divided into “abundance period” and “barrenness period”. Hunting in extreme climates is more challenging and the relative reward is richer.
“Monster Hunter’s Wild” has arrived at the new stage “Forbidden Land”. In addition to the traditional dragon-type monster, there are also “black flame” octopus-type monsters. In response, the development team said that they wanted to challenge the tentacle design as early as the past, but it was not possible to The technical limitations have not been achieved, and now it has finally been done.
In addition, the team also emphasized that “I didn’t want to design monsters very strangely”, but such monsters will naturally be generated in the forbidden area. In order to give players a feeling of experiencing the situation, this kind of design echoes each other with the environment. Improve the sense of inclusion and satisfaction of players when interacting with monsters.
Since the beginning of the game’s publication, Capcom emphasized that the core of “Wild” is “wild and fierce nature”, which incorporates humans into the ecosystem, explores people with a complete cycle of day and night and seasons, and is always changing in the weather. Relationship with nature and monsters.
The team added that the “Wilderness” ecosystem is “severe and abundant”, hoping that players can’t help but imagine how the world has evolved to this day during the game. Although the official has not disclosed the complete story of the ecosystem yet, “exploring and thinking” will become an important part of the game experience.
The first map, “Tianqian Sand Plain”, was opened in both public betas. The wilderness in this area will occasionally have abnormal weather “sandstorms” and the time will last for 4 to 5 minutes. The sight will be blocked by wild sand and thunder will be everywhere. Many players will feel that the picture is clear. Too bad.
Faced with the feedback from players, the development team stated that the ecosystem of this game includes “abundance period” and “barrenness period”. Under extreme weather conditions, the monster overlord at the top of the ecosystem will appear, bringing high risks and high returns. Hunting experience. The settings with poor view of sandstorms will not be changed, but the stability of the picture will be further improved.
The development team also explained the original intention of the “dual weapon system” design, not to encourage players to carry different types of weapons, but to improve hunting efficiency.
Players can carry two weapons with different attributes to cope with changes in the hunting environment and monsters, and reduce the need to frequently return to the camp to change equipment. “For example, hammer hunters can bring ordinary attribute sledgehammers and special attribute sledgehammers. “
“Monster Hunter: Wilderness” will be simultaneously logged on to PC and home console platforms. This decision prompted the development team to pay more attention to the optimization of mouse key operations to ensure that players can get a smooth and intuitive gaming experience in targeting and key configurations. . In addition, the team clearly stated that there will be no exclusive content between different platforms, but the PS platform will still provide specific pre-order specials.
Despite this, the development team emphasized that regardless of whether the PC version is released simultaneously, the game’s art style and design concept will not be greatly affected. For the PS5 Pro version, the game will provide exclusive performance enhancement adjustments, including higher resolution. and ray tracing technology.
The reporter finally asked whether this game will include excavation equipment and weapon missions similar to the final game of “Monster Hunter 4G”?
However, the development team did not mention digging at all, and only revealed that the final content of “Monster Hunter: Wilderness” will continue the decoration custom system of “Monster Hunter: World”, “There will be decorations with additional plural skills” and another final game The content is to add “mechanical weapons” and “mechanical parts” to provide more diverse equipment enhancement and collection elements.
“Monster Hunter: The Wild” is expected to be released on PC (Steam), PS5 and Xbox Series on February 28.