4X The spiritual time house of game enthusiasts, the expected “Sid Meier’s Civilization VII” (hereinafter referred to as Civilization VII) has finally been released a few days ago. The new work not only brings new systems such as combat and construction. , and there are more than 20 leaders for players to choose from.
But after all, the system has been greatly changed. Even if you are a veteran of the series, it may be difficult to quickly find out which leader is easier to use. Therefore, this article recommends leaders for each winning method from the perspective of novice, from the perspective of generality and practical strength. In addition, developer Firaxis has launched three important update patches to continuously improve game content.
Cultural Victory Recommended Leaders
Augustus
Putting cultural victory first is to introduce Augustus first. The editor believes that he is not only the strongest leader in cultural victory, but also the strongest in the whole game.
The capital’s ability to improve its additional productivity can not only significantly increase output, but also save a lot of effort on improving buildings. In addition, being able to purchase cultural buildings in towns will allow you to accumulate gold and cultural resources faster and easier than others.
Therefore, Augustus could quickly expand a large number of towns and fill it with cultural buildings. If you cooperate with bricklaying and engineering technology in the early stage, you will have very terrifying effects, and even if you don’t play with civilization victory, you will have huge advantages.
Kathryn the Great
Although the leader Kathleen’s ability is not excellent, it is better than simplicity. Showing the masterpiece +2 cultural value, as well as adding an additional slot to the building of the masterpiece column, these two points can bring some advantages in exploring the times and modern times.
The third ability is the key, and the permafrost city will receive a scientific bonus of 25% cultural output. Since the game will deliberately let players who choose this leader live near the frozen soil, it is easy to get bonuses, allowing you to catch up with other opponents in terms of technology.
Lafayette
Lafayette’s signature ability helps him and another leader to add a policy ability slot. Although it is a double-sided blade, the additional bonus is quite general.
The ability to increase the cultural value and happiness of the settlement can allow him to gain culture and happiness by simply expanding his land. In addition, his memorials can also increase the acquisition of policy happiness, which is a balanced leader who can balance culture and over-expansion (decreased happiness) punishment.
Economic Victory Recommended Leaders
Xerxes Achaemenid Dynasty
Although Xerxes is not a purely economic leader, his ability can be said to be on the edge of the knife. Although this generation of trade has been weakened, Xerxes’ ability to have more trade routes is still strong, and it is not difficult to accumulate gold coins most of the time. In addition, special buildings and improved facilities will obtain additional cultural values and gold coins, making his advantageous abilities effective almost from beginning to end.
By the way, if you like to fight and want to win economically, the Xerxes of the King of Kings is also good. You can get extra gold coins through war and expansion, and the intensity is also T0 level, but the actual operation difficulty will be slightly higher than the Dynasty version. .
Makiville
Makiville, the author of the Wealth of Nations, is a leader who earns money by relying solely on diplomacy and using the new “influence” values of this generation.
He has a very strong ability. He can get gold coins as long as he proposes diplomatic plans. He can succeed 50 or fail 100. He can quickly accumulate resources regardless of whether the opponent accepts it or not.
As long as there is still influence to make demands, almost no leader can explode gold coins in a short time faster than him, be able to use the army of nearby city-states without any warning and war, and is also very suitable for foreign players.
But in contrast, because there is no way to increase the influence, diplomatic gameplay needs to be played more cautiously and only exert the advantages of explosive power when necessary.
Ibn Batuta
Ibn’s ability can only be described as simple violence, and he directly adds 2 common points per era, which makes him born more flexible than other leaders. Furthermore, the +1 vision and the ability to exchange maps allow you to master most maps in the early stage.
2 points of common points will make you more free when choosing your development route. Although there is no economic bonus on the data, bringing more points is a resource advantage, and you can gain a foothold faster in the early and mid-term.
It is worth mentioning that the current mainstream saying is that Isabella, who is the core of finding overseas wonders, is more suitable to be the third person to win the economy, but perhaps the editor is more African, even if you go out to sea earlier and find natural wonders, it is still slow. One step. Therefore, Ibn is recommended for the simpler and violent Isabella, and Isabella is left to the lucky players…
Military Victory Recommended Leaders
Harriet Tubman
Strictly speaking, the intelligence operation of this game is not very useful due to the luck component and effect, but Harriet is one of the few leaders who can make this gambling a favorable one.
Increase the 100% espionage influence effect, giving her more opportunities to spy on other countries and become a force that is good at spoofing other people. Don’t be nervous if you fail, because as long as you are declared war, you will automatically receive 5 war support. As long as you control your influence, you can keep your opponent in Debuff state.
Although the operation is not low and the easiest to be beaten, if you can be proficient in the mechanism, she is the leader who is most likely to win military victory.
Charlemagne
Charlemagne’s advantage is very simple and clear, which is the additional cavalry and cavalry bonus. The cavalry has very strong combat power in the 7th generation. The ability to gain additional cavalry units through celebrations can allow you to easily win wars under the celebration BUFF. The extra sense of military and technological building happiness can also offset some of the punishments for excessive settlements. However, in contrast, Charlemagne could hardly use the civilization with less celebrations and was less flexible.
Ashoka: The Conqueror
Ashoka is a leader who relies on celebrations to gain a war advantage. He can support the war with war. The additional celebration and combat power bonus of each declaration of war can make you easier to occupy other settlements and expand your advantage through rapid stacking of additional production through happiness.
The fight from beginning to end is endless, which may be a bit stressful for novices, but it is highly recommended for players who love military victory.
Recommended Leaders of Technology Victory
Benjamin Franklin
It is difficult to achieve technological victory than other methods, but Franklin’s explosive technology can make you much easier. His production buildings will give extra technology, and the time for production buildings will be reduced by half. As long as the basic military capabilities are maintained, a large number of scientific and technological achievements can be easily produced in the modern era. The first souvenir, bifocal glasses, have many influence bonuses and are the leader most suitable for modern and technological victory.
Confucius
Confucius is similar to Katharine, and his abilities are very simple and crude. He has an additional 25% urban development speed, which means he can send experts faster, allowing him to live easier than other tech leaders in his exploration era. With many experts, civilizations can play a good job of strength, but the exception is mediocre ability, which is suitable for novices to explore, but it is a bit difficult to deal with advanced computers.
Himiko (King of Wa)
If you don’t like fighting, Himehu is perhaps one of the best leaders, and her abilities all depend on friendship with other leaders.
Being able to support foreign policy for free and additional scientific foreign policy gives her a great advantage in diplomacy, and is not easily involved in war by AI, and can develop silently.
The only problem is that the higher the AI, the higher the chance of declaring war. The pressure will surge when you start challenging the difficulty of higher levels, which is also a common problem for technology leaders.
Conclusion
The above are the leaders recommended by various victories this time. I wonder if you have more concepts about choosing leaders? The leaders not listed are also not weak. For example, leaders such as Napoleon, Hatshepsut, and Amina will be more useful than those of Catherine or Confucius in terms of strength, but they are limited in general and are not included.
After everyone becomes more familiar with the mechanism of this generation, they can naturally choose leaders with less outstanding ability bonuses to unlock monuments and countries. I wish you all to explore “Empire of Civilization 7” and find the leader that suits you as soon as possible!
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