The 3D real-time strategy RPG “Arknights: The End” developed by the game developer HYPERGRYPH will launch another closed test on January 17, 2025. Players will play the administrator of “The End Industry”. Develop and revitalize the desolate planet “Tamen”.
This game is a small world developed with the Unity engine. The gameplay is relatively unique among two-dimensional mobile games with automated construction gameplay. What is the performance after more than a year of polishing since the last test? Let’s break it down.
The fictional world of the future and science fiction
The story of the game takes place on a planet called “Tower”. Players will act as the administrator of the “Protocol Recycling Department” of “Terminal Industries” and gradually explore the development zone according to the guidelines.
“Tamen” is one of the natural satellites of “Taros”. It has towering mountains, intertwined water bodies and prosperous vegetation communities to nurture a complete ecosystem. Hundreds of years ago, the pioneers from Terra launched the planet Men came here and used the environmental resources here to build a new civilized home.
Then a disaster led to the destruction of the Star Gate. “Anchors” were scattered around the world and “Angel” creations were continuously spawned to continue to harm the surroundings. In addition, the armed plundering group “Earthbreakers” on this land relied on violent occupation to make a living. ”, I am afraid that it will always be the biggest problem facing the human race in Tawei.
The player “Manager” will ride on the “Emperor” of the End Industrial Headquarters and work with Rhode Island Technology to develop and revive this livable planet that is like God’s “legacy”.
Exquisite character modeling and scenes
The name of the game says “The End”, but the scene is not gray and gloomy at all. The first impression when I first entered the game is that it is bright and detailed. It makes people feel comfortable and has a full sense of science fiction. Landing on “Tower” Behind the scene, there are beautiful scenery full of vitality everywhere.
|
![]() |
Moreover, the character modeling, map, flowers and grass details are even more amazingly detailed, and the eyes, lips, expressions and body movements are all very agile.
In addition, the main plot is fully voice-dubbed. Regardless of Chinese, English, Japanese or Korean, you can feel that the dubbing staff used their best to interpret the emotions of each character.
Moreover, the process of plot interpretation can not only be carried out automatically, review dialogues, play back voices, and click to accelerate dialogues, it is no problem if you want to SKIP. If you skip it, a plot outline will also be provided. It is quite flexible and free. Whether you want to savor it carefully or just want to You can find a satisfying way to play quickly.
Finally, I would like to mention that the music is also very emotional. Just opening the game, the whole mood is lifted by the music, which makes people think of the deep impression and touch of Ragnarok or Madge.
The exciting “combined skills” combat system
This time, six new test characters have been added, bringing the total number of fifteen characters available for trial play. The battles in the game are played in groups of four, with action elements but not focusing on high-frequency operations to show off skills. Instead, the focus is on The character’s skills are matched with each other. In addition, the enemy will flash red before attacking. If you can seize the right time to use “dodge”, you can get a high-reward invincibility effect and quickly counterattack.
Each character has active skills, combo skills, and finishing skills. During battle, players only need to operate one main character, and other characters will automatically attack. There is also a shared skill slot at the bottom of the screen, which is the energy required to cast skills. .
You don’t need to switch characters to cast skills during battle, and the same goes for finishing moves. The character’s automatic attacks are not mindless attacks or dodging, and the dodges in battle are even sharper than the player’s.
“Linked skills” do not require any resources to be consumed at all. Everyone’s trigger conditions are different. As long as the conditions are met, the skills can be cast for free. Moreover, the damage in the game is not just the difference in attributes, but also the combination of different attributes. There will be different “abnormal” effects, and the fifteen characters alone make team formation very strategic.
One of the designs that I really like is that each character can equip food or medicine as a tactical prop. Automatically casting it on the body is equivalent to one more skill, which greatly expands the character’s flexibility and allows for rich and diverse combinations in combat. Operation, full of sense of achievement and refreshment.
|
![]() |
Automated production line system
In the process of development and revival of “Tower II”, players will use logistics tools to connect various equipment, which is also one of the core gameplays in the game. If you like “Factorio” (Foreign Planet), “Satisfactory” (Satisfaction Factory) Players who build this type of production line are definitely worth coming to experience it.
Players will further open up the functions as the plot progresses, and come with detailed simulation teaching to lower the learning threshold.
Later, as the equipment becomes more and more complicated, there are also process design diagrams to provide reference, which can make it easier and easier to build the entire production line step by step, and eventually create a complex and huge automated industrial park.
As the plot liberates areas or towns, you can also build production lines, and with your step-by-step efforts, there will be visible changes, from a poor and simple small village to a vibrant town, making the plot setting The setting becomes more realistic, rather than just a setting.
These small villages will face threats at any time and are not as stable as the main base. Therefore, a tower defense system has also been extended. Various defense towers are not only used to defend the villages, but can even be built in any place on the map that has electricity. Come to assist in the battle, build as you go, and it’s no problem to recycle it after you beat it, without any damage.
And you don’t have to worry about running out of things to do after the construction is completed. In different areas, there will be completely different unique construction themes. For example, in the second area, it will be planned to use hydroelectric power generation, which is quite fresh and interesting.
Conclusion
“Arknights: The End” has a unique and huge fictional world. Although I don’t know what kind of feedback I got from the previous test, during this play, from the moment I opened the game, I felt the heart-tugging music and comfort. Stunning scenes, detailed and agile character models, fun and strategic battles, and a complete and addictive automated construction system all make people feel satisfied.
If you are an old player who likes the world view and art of the classic IP Arknights, or a new player who is coming into contact with it for the first time, “Arknights: Endland” is a game worth experiencing.