In 2025, when many great games were released, the new game “Elden Ring Neightreign” developed by From Software has also become the focus since the TGA Awards presentation. With the overseas visit to the new director Junya Ishizaki, this game The mysterious details of the three-player cooperative RPG game have been further revealed – it is very different from previous Souls-based games, at least Zayu will not be reborn.
In an interview with Japan’s IGN, Director Ishizaki revealed a lot of information about “Land of Night” during the conversation. The background of this game takes place before the “Shattered War”, although many players still associate this game with the story of “Elden’s Ring” They are connected together, but it is actually a story about a parallel world.
“We chose the parallel world because we respect the story experienced by the players of “Elden Ring”.” Director Ishizaki said: “”Elden Ring Night Reign” is a different story of “Elden Ring”. Therefore, players who are concerned about the story of “Elden Ring” can play it with confidence.”
Director Ishizaki also added that George RR Martin, who helped establish the world view of “Elden Ring”, did not participate in the development of “Elden Ring Underworld”.
According to previous news, there are a total of 8 characters to choose from in “The King of Night”. Each character has his own story background. Like the food, he has a hideout in the Round Table base, and the “Ashes” of the original “Elden Ring” Although it exists, the method of use is no longer the same, because there is a character whose fighting method is to use “ashes”.
Regarding the characters, the setting of “The King of Night” is that three people can cooperate or go through the level alone for three days. Why it is a three-person team instead of other numbers, Director Ishizaki once again explained.
“After thorough development, we believe that the ideal balance is three people. While ensuring that players can enjoy cooperative play together, we are still committed to allowing each player to find a balance between challenges.”
“There is no setting method that can reduce the difficulty of the game.” Director Ishizaki emphasized: “Because FromSoftware trusts players, we adjust the difficulty level for this purpose, hoping that anyone who continues to play can overcome it. However, there is an item called a “relic” that can be permanently Enhance your character, so we recommend you play it over and over again and collect as many “relics” as you can.”
Talking about each round of battle in the game, players will spend 3 days in the new stage “Nimweide” and challenge the powerful enemy “Night King” who will appear on the third day. The whole process is like a “BOSS RUSH” Boss fight.
“Our original concept was a “compressed RPG” idea. When it comes to RPGs, players will encounter peaks and valleys, and experience what they gain or lose. We believe that the excitement of RPGs lies in the fact that these different experiences will eventually blossom. As a result, we set the game cycle to three days.”
When asked about the design that the actual round time is about 40 minutes, Director Ishizaki admitted that it does coincide with SpeedRun’s speed running culture.
“I think ‘optimizing the gameplay’ or ‘developing better gameplay’ are ways to enjoy the game.” Director Ishizaki explained: “I myself am the type who likes to study gameplay, because “Land of Night” There are also different gameplays, so this game may indeed be inspired by SpeedRun culture.”
It is worth mentioning that “Land of Night” has some big differences from previous soul-based games. First of all, although players can see the phantoms of other players just like in “Elden’s Circle”, they can no longer leave messages on the ground because this function has been removed.
“Although you can still see the phantoms of other players, the function of leaving messages is no longer available.” Director Ishizaki explained the reason: “The reason why the message function was removed is that the weekly limit is 40 minutes, so there is no free time to write messages. , and other people won’t have time to read the message.”
Another change is that the fish monsters in the game will no longer be resurrected.
Director Ishizaki: “This time, the enemy enemies will not be resurrected. Not only that, even if the player is resting, the enemies will not be resurrected.”
During the long interview, Director Ishizaki also talked about some information about the eight characters, random changes in the combat environment, etc. He also responded to IGN’s questions and expressed that he was not worried that “Dark Night” will fail like “Star Strike”.
“”The Lord of the Night” is not a service-based game, it is a buy-out game. We have not particularly thought about situations such as the poor condition of operational games. At FromSoftware, our full attention is Make the game fun. I believe if it’s fun, players will enjoy it, so we’re not worried about that.”
The spin-off multiplayer cooperative game “Elden Ring” developed by FromSoftware, “Elden Ring Night Reign” is expected to be released on PS4/PS5, Xbox and PC Steam in 2025.