“Monster Hunter Wilderness” uploaded a pre-recorded live talk today. Game director Yuya Tokuda talked about the changes made to the game after OBT. These changes will be launched in the official version.
Official version resolution
The first is the picture that many people care about. The PS5’s image quality mode output resolution is 4K (3840*2160), the rendering resolution is less than 4K (3072*1748), the FPS is 30, and the performance mode output resolution is 4K. The resolution is FHD (1920*1080) and the FPS is 60. PS5 PRO enhancements will be released in the Day 1 update.
The dual-mode data of XBOX Series X is the same as that of PS5, and the output resolution and rendering resolution of XBOX Series S are both FHD.
As for Steam, there is no official data reference. It depends on how powerful your computer is.
Game as a whole
- Changed the reaction and feel of attacks, especially ultimates and finishing moves.
- Teammate mis-hit effects for most weapons in OBT have been mitigated.
- The sledgehammer’s fishing attack will knock down teammates instead of knocking them away.
- There are still resistance beads in the game to protect you from teammates’ attacks.
- Adjust the zone changing frequency of monsters.
- The ability to use quick teleportation in simple camps will be retained until the official version.
bug stick
Butoh jump returns and can be combined with other aerial moves in combos. Each jump can increase the aerial attack power by up to 2 stages.
Using Slam Slash will have a mutual killing (confrontation) effect at the beginning.
Orange Essence now negates Stun when the weapon is unsheathed.
The effects of the red + white + orange three-color essence have been added to reduce wind pressure, earthquakes and roars.
spear
- You can now defend during charged counterattacks, and can derive charged counterattacks from other actions.
- Powerful Defense If you can successfully defend against powerful attacks from monsters, the charge level will rise faster.
- Charged Counterattack and Powerful Defense can spawn other attacks.
one handed sword
- A new upward slash is added, which can be used after defense.
- Strengthen the values of various attacks, including normal attacks and perfect attacks.
- Improved combos for downward and horizontal slashes while moving, as well as defensive slashes and perfect surprise attacks.
- Strengthen the evasive performance of the retreat step and the sliding step.
bow
- Adjust the damage proportion to reduce the power of guided arrows, but increase the damage and reaction speed of basic attacks and curved shots.
- When concentrating an attack on a weak point, the original locking of all wounds will be changed to sequentially locking and destroying the wounds. In addition, when the focused attack is aimed, there will be a short delay in the middle, instead of all processing at once.
other weapons
Attribute values and skill values will be adjusted in all aspects, including the end of the game.
Compared with the past series, the problems of low damage and insufficient hit judgment have been improved.
In addition, Tokuda also showed the weapon upgrade screen. It can be seen that the weapon will have its own skills this time, and as the weapon is upgraded, the original skills will be inherited to the new weapon.
Finally, there are plans to reopen the office for testing, but we are currently busy modifying the official version, so the changes disclosed this time will not be reflected in the second OBT, and the date is still to be announced later.
“Monster Hunter Wilds” is expected to be released on PS5, Xbox Series