The Taiwan, Hong Kong, and Macau version of the 2D idle card game “Fearless Wolf Smoke” distributed by Taiwan’s So-net is about to be officially launched. 4Gamers was invited by So-net to conduct a written interview with the development team, and the development team will personally introduce it to the players before it is launched. More features of this game!
Q1: What is the most unique thing about “Fearless Wolf Smoke” compared with other placement card games on the market? How to ensure that these features will attract players during development?
R&D Producer Ivan: “Fearless Wolf Smoke” stands out in the market with its easy-to-play gameplay and unique art style. The background of the game is set in a war-torn wasteland world. Players need to build a shelter in the “City in the Sky”. It combines immersive plot and strategic depth to closely integrate hero development with story advancement. Each battle and exploration not only promotes the development of the plot, but also enhances the player’s sense of immersion.
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Different from traditional placement card games, “Fearless Wolf Smoke” introduces castle construction and defense mechanisms, allowing players to design strategies to resist and even repel enemy attacks while upgrading resources and facilities, adding to the game’s strategy. Sex and a sense of control.
In terms of art, it boldly adopts the trendy graffiti style and combines wasteland and punk elements to show a distinctive visual personality and attract the attention of young players. From plot narrative to gameplay design, “Fearless Wolf Smoke” has been adjusted and polished many times, hoping to bring a dazzling game experience and bring a new atmosphere to the idle card game.
Q2: The trendy graffiti style is highly recognizable in art design. What is the source of inspiration for this style? Have you considered other styles?
Art Director Andar: After trying many styles, we decided to choose a bold and trendy graffiti style, hoping to further create distinct recognition and emotional resonance.
The initial style was inspired by street art culture, hoping to further strengthen and present the contradictory sense of coexistence of fragmentation and hope in the wasteland world through bold colors and uninhibited lines. The intuition and impact of graffiti art can vividly express the world view and emotional tension of our design.
In the early art design stage, the development team explored a variety of styles, including realistic wasteland style, dark fantasy style, and common European and American Q-version styles, but ultimately chose trendy graffiti, which can accurately express the wasteland theme and is youthful. We hope to further adapt the game to the cultural preferences of the player community. And this art style has also become an important symbol of the game’s visual experience.
Q3: The background stories of each race are very rich, and there are “bonds” and interactive dialogues between different characters. I would like to know the background stories of the team when designing the races.
Main Project Zeron: When designing the characters in “Fearless Wolf Smoke”, we took the Elf Alliance and the Wild Beasts as examples. The creative process was based on the environment, and we mined inspiration from their respective survival backgrounds, hoping to strengthen and shape them. Distinctive and profound characters.
Through the influence and changes of the landform and environment, players can easily compare why the elven empire, which also has a history of thousands of years and has rich cultural heritage, can quickly gather together to form an elven alliance to jointly resist foreign aggression; however, once The powerful Susi dynasty was established, but why the powerful army of the barbaric beasts in the wasteland and the arrogant Kokuzo were no longer seen today. After the same battle, the two races showed completely different looks after the war.
Elf Alliance: The combination of nature and wisdom
The design of Elf Alliance is inspired by forests and natural landscapes, embodying the elegance and wisdom of symbiosis with nature. Their characters demonstrate a keen awareness of the environment and a reverence for life. The fighting style is mainly fast and precise, and he is good at summoning natural forces or manipulating plant magic, symbolizing the balance and agility of nature. The appearance and story incorporate quiet and powerful elements, showing the elegance and calmness of ancient civilization.
Wild beasts of the wasteland: the raw power of wildness
The wild beasts of the wasteland are inspired by desolate deserts and vast grasslands, full of wildness and primitive power. Their designs show a spirit of resistance against the harsh environment, with rough and straightforward characters and powerful body language. They do not rely on verbal communication, but rely on physical strength and primitive intuition to survive, symbolizing unyielding fighting spirit and challenge to fate.
Q4: Although “Fearless Wolf Smoke” is an automatic combat placement card game, it still has some strategic elements of skills and positioning arrangements. Can the team introduce a lineup that is easy for newcomers to get started quickly or analyze the positions?
R&D Producer Ivan: Although “Fearless Wolf Smoke” is a placement card game with automatic combat as its core, strategy still runs through it, especially lineup matching and positioning, which can have a key impact on the outcome of the battle. For novice players, mastering the basic principles can effectively improve combat efficiency.
Basic principles of lineup matching:
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Career balance: Balance the allocation of tanks, output, control and treatment roles to ensure that the team can protect the output, weaken enemy actions, and maintain continuous combat capabilities.
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Power Aura: Choosing a hero who can activate the power aura in the early stage can greatly improve the overall attributes and quickly increase combat power.
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Reference Hot List: The hero hot list in the game provides popular heroes and lineup information to help players choose suitable heroes and formulate training strategies to avoid blind investment.
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We encourage players to explore unique combinations and gameplay. It is recommended not to rush to use the recommended lineup. Everyone can create their own lineup according to their own strategic style and enjoy a diversified gaming experience.
But for friends who are not good at strategy, we have also prepared some small ideas in the game. You can refer to other people’s formations, which is suitable for light players who really want to free their hands.
Q5: What is the purpose of adding idle income and casual games? Is it to cater to a specific group of players?
Main Project Zeron: “Fearless Wolf Smoke” complies with the needs of modern fast-paced life, and provides players with a high-return gaming experience through the design of idle revenue and casual games. The idle revenue mechanism allows players to continue to obtain resources even if they are offline, reducing time pressure and avoiding anxiety about resource shortages, allowing players to still feel the progress of the game in a fragmented time and maintain long-term interest.
In addition, the game also adds a number of relaxed and interesting casual games, such as underground palace exploration and lord events, allowing players to enjoy relaxing game time while fighting and strategic deductions.
These mini-games not only enrich the game content, but also meet the needs of different players. Whether you are a casual player looking for a relaxing experience or a strategic player focusing on core gameplay, you can find your own fun in “Fearless Wolf Smoke”.
Q6: As a developer, what part of the game do you most expect players to experience? Why?
Main Project Zeron: We want to present players with a vibrant “everyday small world” and bring a unique interactive experience in addition to the battles and strategies of traditional card games. As the castle is gradually rebuilt, slowly transforming from ruins into a complete building, players will participate in the changing process of the castle, and can also discover small stories and daily interactions in the castle.
For example, in the boxing room, the heroes hold friendly competitions, where both sides sweat profusely and show off their strength while adding fun interactions; in the beer bar, the booze challenge fills the space with laughter, and the heroes compete in drinking capacity, creating a happy atmosphere. These scenes show another side of the heroes’ lives, allowing players to feel that the castle is not only a battle base, but also a warm home.
Players can quietly observe these small events, feel the hero’s personality and emotions, and experience the warmth and relaxation brought by easy interaction. The team hopes that these designs can add more human touch to the game and allow busy players to find a different sense of fun and belonging in the castle.
Q7: We can see that there are many gift pack designs in the game. Will the experience of players with tuition fees and those without lessons be much different?
R&D PM Vivian: In “Fearless Wolf Smoke”, both paid and non-paid players can find fun. We have designed a balanced mechanism to allow players with tuition fees to enjoy convenient improvement, while players without lessons can also experience achievements through steady growth.
The rich gift packs in the game provide options for rapid improvement, helping players to participate in activities and battles more efficiently. But these designs are not the only way to ensure that players without lessons will not lose the fun of the core content of the game.
Income from idle time: Resource rewards are uninterrupted during the offline period and the game progress is maintained.
Event benefits: Regular events provide rare props and powerful heroes to help increase combat power.
Strategy to win: The game pays more attention to strategic matching. Even with numerical disadvantages, wisdom and skill can still bring victory.
We always follow the concept of “optional but not required” to ensure that players with financial resources use money to save time, while players without financial resources use time to obtain resources, and maintain fairness in PVP, allowing strategy to dominate the outcome.
Q8: The Taiwan, Hong Kong and Macau version of “Fearless Wolf Smoke” will be released soon. Are there any launch events that players can look forward to?
R&D PM Vivian: “Fearless Wolf Smoke” will soon be available in Taiwan, Hong Kong, and Macau. In order to reward players for their support, the R&D and publishing teams have jointly launched a number of exclusive activities and benefits.
During the launch event, the traditional hero “Loki, the God of Trickery” will appear. This powerful SR+ hero will be given to all pre-ordered players for free, helping them easily start a glorious wasteland adventure. Players without reservations also have the opportunity to get it through many limited-time Loki-exclusive events. The events also provide a wealth of resources and equipment to help players quickly improve their strength.
In addition, a number of holiday-themed activities will be held after the launch, including Christmas Carnival, New Year’s Day Welcome and Spring Festival Carnival. Players can obtain equipment materials, rare props and Loki exclusive rewards through activities, adding to the fun of the game and creating a wonderful adventure!
“Fearless Wolf Smoke” will be officially launched on December 16. Players who participate in the pre-booking event will receive the powerful SR+ hero “Loki” and rich pre-login gifts. For more information, please refer to the official website and FB fan group.