The hunting action RPG “Monster Hunter Wilds” is three months away from its release. The previous open beta version of weapon movements and balance made old players dissatisfied. However, Capcom confirmed that all weapons will be significantly adjusted after the official release. Adding more complete differentiated features, in addition, the game is confirmed to provide complete Chinese voices in an updated way.
When going on a mission in “Monster Hunter Wilds”, you can carry two weapons and switch at any time during battle. The 14 weapons that appear in the game are each bound with different offensive skills, which will automatically take effect after switching weapons. Players can match them with decorations , flexibly customize the combat experience you like.
However, during the public beta days in November, many players found that the weapons felt wrong. Heavy crossbows and bows were powerful, while insect sticks, double swords, and lances were too low in damage and almost no one played them.
Japanese trailer released today (4th) (Traditional Chinese subtitles):
Chinese media Nomad Star reported that the production team stated that there will be “very big changes” in the performance of various weapons in the official version. Only a small part of each weapon skill in the public beta version will be displayed, and “attribute effects” and endings will be added in the future. Elements such as endgame content are guaranteed to reduce the power gap between weapons and show unique charm.
“fromIn terms of numerical values, almost all weapons will be changed. ““Monster Hunter Wilderness” producer Yu Tokuda also specifically pointed out that the operating feel of weapons such as insect sticks, spears, slashing axes, and one-handed swords will be significantly improved.
“For example, problems such as operating speed and insufficient smooth movements will be improved. Mechanisms that cannot be implemented in the beta version, such as the continuous dance jump of the insect stick, etc., will also be added to the official version.”
Yu Tokuda also said that many weapons have added new skills and actions in the official version, but the overall development direction of the team is still to “improve the usability of existing actions” and to improve the functionality of actions that have not played a role. Make it more integrated into the flow of combat.
Other interview excerpt highlights include:
- The complete Chinese dubbing of “Monster Hunter Wilds” will be released as a free online update after the official version is released. The specific update time is not yet determined.
- The 100-person gathering place allows everyone to chat and communicate, but most ordinary tasks are still dominated by 4-person teams.
- Some monsters in the game will have different fighting methods and characteristics in different climates. For example, the Thunder Dragon’s ability to accumulate lightning energy will also be different in abnormal weather/normal weather, and its fighting style and behavior will change according to environmental conditions.
- “Monster Hunter Wilderness” has many new monsters with greatly different appearance designs and series styles. For example, the “Black Flame” that only appeared in outline has tentacles. The Swamp Spout Dragon thought it was from a soul-based work.
The development team stated that it was in response to the design of the monster’s living environment and the technological breakthrough that allowed the interaction between tentacles and terrain that they added such elements to the game and did not “deliberately make it unlike the Monster Hunter style.” - This game focuses on seamlessly changing natural environment experiences. Monsters “carrying unique hunting rewards” will appear in different scenes. The appearance of these monsters is highly bound to the end-game content, attracting players to continue to challenge. The team ensures that “Monster Hunter Wilderness” The final content will surely satisfy everyone
“Monster Hunter Wilds” will be available on PS5, Xbox Series