The “Master Sword” in the “Legend of Zelda” series is a legendary weapon in the game. As the exclusive weapon of the brave Link, the image of him exploring Hyrule with the sword on his back is deeply rooted in the hearts of the people. However, a Japanese Cosplayer restored the scene when Link drew the sword. However, it was found that it was stuck and could not be pulled out, which caused heated discussions. The 3D animator responded with emotion and invited the famous game designer Masahiro Sakurai to share his game design secrets.
The length of Master Sword Light’s sword is more than half of Link’s height. He will sheath the sword when not fighting, and he can draw the sword instantly when facing monsters. Coser Sakigake dressed as Link imitated Link’s drawing of the sword but failed. He couldn’t pull it out repeatedly, and gave up the fight halfway. It was as if he could see his helpless expression, “There is no other way, I will practice more.”
I’ll practice because I couldn’t do it https://t.co/JbTdol8F5g pic.twitter.com/I2W1Ka0UXq
— Sakigake (@sakigake_cos) November 11, 2024
The sword-drawing video went viral quickly. Dillon Gu, founder of the animation studio DillonGoo Studios, retweeted and admitted that he had been “deceiving the audience” in the 3D animation of the sword-drawing action for many years. As an animator, he publicly apologized for his cheating for many years. , and shared a GIF animation of the long sword being unsheathed. It can be seen that the tip of the sword at the end is almost through the mold.
Dillon Gu once worked for Rooster Teeth and is famous for participating in the production of the animation “RWBY Volume 3” launched in 2016 in the online animation “RWBY” series. He left his job in 2020 and founded DillonGoo Studios on his own to produce a large number of 3D animations. Clients include Blizzard Entertainment, MiHoYo, Eagle Point Network, VTuber Ironmouse, etc.
as an animator, I apologize for misleading…we’ve been cheating this in 3D for years https://t.co/jfUfPGV3vJ
— Dillon Goo (@DillonGoo) November 11, 2024
The video of Link’s combat in Sakuya also reached the ears of well-known game developer Masahiro Sakurai, which reminded him that when developing Super Smash Bros. Brawl, in order to solve the common problem of drawing a long sword, he asked Link to put the sword away when he sheathed it. The sheath pulls down.
“But even if you do this, the tip of the sword still cannot reach the sheath. Considering that it needs to be consistent with the movements and equipment of the original “The Legend of Zelda: Breath of the Wild”, “Super Smash Bros. Brawl” does not do too many technical processing, just It’s limited to the adjustment of pulling the scabbard down.”
Link in Super Smash Bros. SP has been made to pull the sheath down when sheathing the sword.
That alone wasn’t enough, but if it matches the action and equipment of the original, I guess that’s all there is to it. https://t.co/hVlmYte0C7— Masahiro Sakurai (@Sora_Sakurai) November 12, 2024
Sakurai Masahiro shared behind-the-scenes secrets, which seemed like suggestions for Cosplayers to restore the action. Sugaru responded to express his gratitude and said that he would refer to Super Smash Bros. to create characters next time and work hard to restore them more. Sakurai said that he could not help but give the advice based on past experience. In return, he is not shy about praising the Coser for a job well done.
In the comments below, players from all walks of life praised the game for being so meticulously designed and admired the developers for paying attention to every detail. Some also joked that in order to draw a long sword painlessly, they had to eat rubber fruits, or posted real people demonstrating how to draw a three-foot-long sword. In the movie, the protagonist first turns the long sword to his chest before he can smoothly exit the body. This is due to the physical limitations of the sword being too long.
I reacted based on my experience considering how to respond.
Great cosplay!— Masahiro Sakurai (@Sora_Sakurai) November 12, 2024
Actual observation of Link’s movements in “Super Smash Bros.” shows that when he sheathes his sword, you can indeed see the details of holding the scabbard in his left hand and pulling it down. When the sword is drawn, as Dillon explained, the Master Sword penetrates the scabbard and comes out, and not only the tip of the sword, but almost half of the sword body appears directly.
It’s not noticeable in normal gameplay but the Master Sword clips outside of its sheath. That’s likely because the sword is too big so it can’t normally be pulled out that way and it saves time because an accurate animation would use more frames (and in FG we need to save frames) pic.twitter.com/v1PZl7ld32
— Yamanj (@Yamanj3000) November 12, 2024
Cosplay restores the sword drawing/sword sheathing movements in the game and accidentally discovers the “truth”. In fact, if players don’t pay special attention, it may not feel inconsistent. Even if many games are not designed according to real physical laws, the characters can still show natural and beautiful appearance. action.
Especially in action games, characters only move for a split second, and their eyes don’t even blink. The secrets shared by developers can make players and fans talk about it.