Even though the public test of “Monster Hunter: Wilds” has ended, there is still a new topic sparking heated discussions in the hunter community, that is, during this test weapon battle, many hunters had trouble with their hands. According to research by overseas players, this is because the “Hitstop” of this game is almost 0.
“Hitstop” is a game term. In fighting games, when the player character hits an enemy, the screen will instantly stop for a few frames. It is usually a way of using paused visual effects to present a sense of hit. It is also known as “Hitstop” in the Chinese circle. Create stuck, stuck frames or literal hit-stop frames.
According to the findings of overseas player Blue Stigma, he compared the three games of “Monster Hunter World”, “Monster Hunter Rise” and “Monster Hunter Wilds”. Using the slashing ax to attack monsters, in the same 60 frame environment, “Monster Hunter World” The game has 13 frames, “Monster Hunter Rise” has 15 frames, and “Monster Hunter Wilds” has an astonishing 0 frames.
If you felt like the combat in the MHWilds beta felt “off,” it’s not just you! As this short comparison video shows, Capcom seems to have reduced hitstop on most (if not all) weapon types in Wilds, leading to some weapons worse than they did in prior games. pic.twitter.com/PRIbkdEFTP
— Blue Stigma (@Axelayer) November 3, 2024
In other words, under Blue Stigm’s testing, there was almost no frame lag when attacking monsters in “Monster Hunter Wilds”. Although it is not certain whether this is the case for all weapons, it does explain the subtle differences that many players feel during OBT. .
Of course, this topic not only caused heated discussions in overseas forums, but also many players of “Monster Hunter” in the Chinese circle responded that it is necessary to have the pause feeling of the attack of “Hitstop” to have a sense of impact. However, some players also said that in “Monster Hunter” Wilderness’ attacks are smoother.
It is still unknown whether the changes to “Hitstop” are intentional by the Capcom team, or a bug problem that occurred during the OBT test, but the best news for players is that this is still in the testing phase. Players There is still an opportunity to reflect on this test experience through an official questionnaire.
Capcom’s hunting and fighting game “Monster Hunter Wilds” will be available on Steam, Xbox Series X|S and PS5 on February 28, 2025.
⏩Survey|MONSTER HUNTER WILDS|CAPCOM