343 Industries’ Head of Design says the studio’s team is continuing to work on the controversial progression system, following continued fan complaints.
Jerry Hook, Head of Design at 343, told fans on Twitter that he also “feels everyone’s pain about the progression” in the game. Hook says that “we’ll be back next week and this is at the top of the list with the team.”
343 announced just under two weeks ago that it wanted to make changes to the Battle Pass system. On social media, fans had expressed concerns about the slow progression in the game. This was largely based on completing various challenges for XP, rather than completing and competing in pots in Infinite.
Since then, 343 has already made a number of minor adjustments. For example, XP boosts have been extended to one hour and the way XP is earned has changed. As a result, fans can now earn XP by completing matches.
Other changes were on hiatus as the team was on vacation for part of the past week.
Unfortunately, the frustration of players was mainly exacerbated by the Fracture: Tenrai limited event that appeared in the game last week. With the release of Tenrai, it became clear that players could not fully complete the Battle Pass that revolved around the event during the week it ran.
In addition, certain challenges could only be completed during the event, requiring players to wait for new events in the Tenrai theme to appear in order to complete them during the first season of Infinite.
Halo Infinite’s multiplayer mode is currently in beta. In any case, the community hopes these issues will be fixed before the full release on December 8th. This wasn’t the only problem with Infinite, by the way, there were also reports about cheaters on PC.